| I've been working on the latest draft of Criminal Element, the inevitable beta playtest document thingie, which I'm calling the "Shotgun Bible". I'm calling it the Shotgun Bible because a) I want to have a name for the beta that isn't "beta playtest" and b) it's a cool fucking name.
Anyway, I've got a particular way of writing, especially when it comes to CE. I try and get the feel of the game down in the writing. I would like people to read it and just feel that "heist movie" vibe. In this hope, I've written the following two lines when describing a part of the game mechanics:
"A heist is like geometry; it’s full of angles. And all crooks have an understanding of the mathematics of crime."
I've got the feeling that that line is just a little too cute to wind up in the final draft. Way too cute. But damn if that little bit there doesn't make me smile. |